#import "Entity.h"
 #import "Spell.h"
@interface SpellSequencePanel :UIView
{
  Entity* a; 
  Entity* d[9];
  Spell* s;
  UIImage* bg;
  UIImage* att_frames[9];
  UIImage* def_frames[9];
  
	int frame;
  int curfr;
	int curdef;
  
  int maxframe;
  
	NSTimer* timer;
  char type; //var to indicate the type of spell attack.
  
  int expGained;
  int levelGained;
  
  //memory vars for levelup.
  int oldmaxhp;
  int oldavdam;
  
  int intensity; //amount of damage or points healed
  

}  
@end